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Casual Princess Peach

I fell in love with @mrsbutterd 's concept the moment I saw it and knew what must be done. I wanted to create a stylized game character influenced by Overwatch and Fortnite. This has been my longest project yet and was done with help and feedback from people in The Club discord.

Sculpted in Blender, textured in Substance Painter. She's about 27k tris total with props! Real time and rendered in Eevee with SSAO. PBR Metallic/Roughness workflow.

Cinematic Render in Cycles with SSS

Cinematic Render in Cycles with SSS

Turntable

Rendered

Rendered

Close Up

Close Up

Close Up Shoes

Close Up Shoes

Concept and More Renders

Concept and More Renders

Technical Parameters and Materials

Technical Parameters and Materials

Image Maps

Image Maps

A-pose Render

A-pose Render

High Poly Sculpt

High Poly Sculpt

Wireframe for the Low Poly model

Wireframe for the Low Poly model

Wireframe turntable for the Low Poly model

Render, Wireframe, and High Poly for the props

Render, Wireframe, and High Poly for the props

Unreal Render with Parallax Occlusion Mapping on the Eye for depth

Unreal Render with Parallax Occlusion Mapping on the Eye for depth